This is an outline of a possible sensor system developed for scrumbleship during a discussion between Rahjital, some other IRC goers, and I.
A sensor array is a modular multi-block structure whose configuration has several effects on sensor capability.
RES(olution) determines the size of objects the array is specialized to detect.
RNG(range) is the distance at which an object can be detected with a given array. Beyond RNG nothing may be detected.
The closer an entity is to the sensor, the greater the chance of detection. Depending on sensor qualities, the point at which detection probability becomes 100% may be quite a distance from the actual array.
Specialized arrays are far more efficient.
Low Resolution means big objects and High Resolution is for detection of smaller objects.
Any array may be able to detect heading/current speed, but only as a function of continuous observation.
*base for what type of sensor the array will be. (EM, IR, GRV, etc.)
*gives a small amount of functionality on it's own. (RES and RANG)
*increases RES of the array
*increases heat generation
*increases RNG of the array
*increases heat generation
For each block added to an array the power requirements exponential increase.
Resulting in an exponential increase in heat generation.
Array blocks are expensive and fragile.
They must also be exposed to space while active.
Overheating will at best disable the array, and at worst melt it.
~Types of Sensor~
*techno: detects distortions in the space-time fabric
*detects FTL events
*near perfect in deep space
*accuracy severely affected by presence of high-mass objects (mass shadows obscure smaller shadows, blending together)
*could detect a snub fighter in deep space, might miss a destroyer near an asteroid cluster/field
*detects IR radiation, or heat
*very high range
(with high enough RES)
*can detect thrust vector and TWR(thrust-to-weight-ratio)
*can detect actual thrust
*can aid targetting of hot ship components
*extremely sensitive to EM activity
*easily blinded by more powerful sensors
*super long range detection of active radar
*can detect very small EM signatures
*detects close range objects(missiles)
*bounces radar waves off of physical objects
(think bats(sort-of))As distance to RNG decreases, the probability of detection drops only a few percent, and passed RNG nothing may be detected.
*detects active radar pulses
*tracks already detected objects
*can determine composition of objects(ships hull, what weapons they have, etc.(only surface features))
*similar to how radar works, but with lasers
FTL events that occur within a GRV arrays RNG are always detected.
A high-RES, low-RNG, IR array may be more effective than an equivilent GRV array for the purpose of fighter detection.