Hi! I'm Dirkson. I'm trying to make the most accurate space combat simulation. Ever.

It's got voxels, multiplayer, heat simulation, kilometer long spaceships, real world materials, organic ships, and awesome music. Eventually, it's going to have AI crew, inertia, planets, and more.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure.
  • A butter asteroid-tug that melts whenever you turn on the engines? Of course!

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