ScrumbleShip

About

Hi! I'm Dirkson. I set out to make an incredibly detailed space combat simulation game. It's got voxels, multiplayer, heat simulation, kilometer long spaceships, real world materials, realistic asteroids, and awesome music.

Then things took a bit of a turn. Space cows, butter as a building material, living spaceships that heal themselves, and all manner of sci-fi concepts.

  • Want to build a granite mothership with dozens of fighters? You can do that.
  • A spinning battleship with a three meter thick titanium hull? Sure.
  • A butter asteroid-tug that melts whenever you turn on the engines? Of course!

Of course, it's not done yet. Eventually, it's going to have AI crew, planets, more detailed simulation, and more.